The Adventurers' Guild

Our first campaign

The Adventurers' Guild

Everything our table needs: the rules, the Dungeon Master's notes, the heroes, and the tales of what happened.

The guides

For everyone

How to Play

Making a hero, the one rule behind every roll, how fights work, and what happens at 0 hit points.

For the Dungeon Master

Dungeon Master Guide

Running a game night, when to call for a roll, building a first adventure, and tips for playing with kids.

The party

All heroes

A hero yet to be named

Chosen at session zero: a name, a species, a class, and one sentence about why they go adventuring.

A hero yet to be named

Chosen at session zero: a name, a species, a class, and one sentence about why they go adventuring.

Latest from the adventure log

Full log
The first tale is still to be written. After session one, the story of what happened goes here.

At the table

Cheat Sheet

The rules you use every game on one printable page.

Dice Roller

Every die, with bonuses and advantage, for when the real ones go missing.

Character Builder

D&D Beyond's free step-by-step hero maker. It does the math for you. Needs a free D&D Beyond account.

Character Sheet

The official 2024 sheet from D&D Beyond, free to print (PDF).